UPGRADE YOUR SKILLS: Learn advanced Swift and SwiftUI on Hacking with Swift+! >>

How to make resizable images using resizableImage(withCapInsets:)

Swift version: 5.6

Paul Hudson    @twostraws   

If you use a small image in a large image view, you can make the image stretch to fit if you want to but it probably won't look great. iOS provides an alternative known as resizable images, which is where you define part of an image as being fixed in size and let iOS stretch the remainder.

This technique is common with button graphics: you make the corners fixed in size, then stretch the center part as big as it needs to be. The center part ought to be just one pixel by one pixel in size so that it stretches perfectly, but you can also ask iOS to repeat the center area as a tile if that's what you want.

This example code below creates a resizable image by defining the corners as 8 points each and stretching the rest:

if let img = UIImage(named: "button") {
    let resizable = img.resizableImage(withCapInsets: UIEdgeInsets(top: 8, left: 8, bottom: 8, right: 8), resizingMode: .stretch)
}
Hacking with Swift is sponsored by Essential Developer

SPONSORED Join a FREE crash course for mid/senior iOS devs who want to achieve an expert level of technical and practical skills – it’s the fast track to being a complete senior developer! Hurry up because it'll be available only until April 28th.

Click to save your free spot now

Sponsor Hacking with Swift and reach the world's largest Swift community!

Available from iOS 2.0

Similar solutions…

About the Swift Knowledge Base

This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.

BUY OUR BOOKS
Buy Pro Swift Buy Pro SwiftUI Buy Swift Design Patterns Buy Testing Swift Buy Hacking with iOS Buy Swift Coding Challenges Buy Swift on Sundays Volume One Buy Server-Side Swift Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Advanced iOS Volume Three Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with macOS Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let us know!

Average rating: 2.8/5

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.