NEW: Master Swift design patterns with my latest book! >>

How to write text using SKLabelNode

Written by Paul Hudson    @twostraws

The SKLabelNode class is a fast and efficient way to draw text in SpriteKit games. To use it, first create a property in your game scene:

var scoreLabel: SKLabelNode!

Now create the label node by telling it want font use, its alignment, and also an initial text value if you want one. This code creates a label node using the Chalkduster font, places it in the top-right corner of the screen, and gives it the initial text "Score: 0":

scoreLabel = SKLabelNode(fontNamed: "Chalkduster")
scoreLabel.text = "Score: 0"
scoreLabel.horizontalAlignmentMode = .right
scoreLabel.position = CGPoint(x: 980, y: 700)
addChild(scoreLabel)

With that score label in place, you can now create a score integer property to store the actual number of a player's score, then use a property observer to modify the label whenever the score changes:

var score: Int = 0 {
    didSet {
        scoreLabel.text = "Score: \(score)"
    }
}

Available from iOS 7.0 – see Hacking with Swift tutorial 11

Did this solution work for you? Please pass it on!

Other people are reading…

About the Swift Knowledge Base

This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.

Download for free!

Want a free 75-minute video teaching functional programming, protocol-oriented programming, and more? This is your lucky day!

Click here to visit the Hacking with Swift store >>