Swift version: 5.10
The SKLabelNode
class is a fast and efficient way to draw text in SpriteKit games. To use it, first create a property in your game scene:
var scoreLabel: SKLabelNode!
Now create the label node by telling it want font use, its alignment, and also an initial text value if you want one. This code creates a label node using the Chalkduster font, places it in the top-right corner of the screen, and gives it the initial text "Score: 0":
scoreLabel = SKLabelNode(fontNamed: "Chalkduster")
scoreLabel.text = "Score: 0"
scoreLabel.horizontalAlignmentMode = .right
scoreLabel.position = CGPoint(x: 980, y: 700)
addChild(scoreLabel)
With that score label in place, you can now create a score
integer property to store the actual number of a player's score, then use a property observer to modify the label whenever the score changes:
var score: Int = 0 {
didSet {
scoreLabel.text = "Score: \(score)"
}
}
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Available from iOS 7.0 – see Hacking with Swift tutorial 11
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
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