Swift version: 5.10
SpriteKit makes it easy for a node to follow a path we specify, and you can use it to make rockets take off, enemies to zig zag around a maze, and more.
First, create a UIBezierPath
specifying the shape of your path:
let path = UIBezierPath()
path.move(to: CGPoint(x: 0, y: 0))
path.addLine(to: CGPoint(x: 0, y: 1000))
That will move directly up.
Next, turn that into an SKAction
using SKAction.follow()
. You can specify whether this path is an offset or contains absolute coordinates – we used X:0 Y:0 above, so if we request offset movement that will be equivalent to the node’s starting position.
The follow()
method also accepts parameters for speed (how fast the movement should happen), and whether the node should orient itself to the path. The orientation option is particularly neat: your node will turn itself so that it’s always facing towards the path.
Try this code to make a node follow a path with path orientation enabled:
let move = SKAction.follow(path.cgPath, asOffset: true, orientToPath: true, speed: 200)
node.run(move)
SPONSORED Alex is the iOS & Mac developer’s ultimate AI assistant. It integrates with Xcode, offering a best-in-class Swift coding agent. Generate modern SwiftUI from images. Fast-apply suggestions from Claude 3.5 Sonnet, o3-mini, and DeepSeek R1. Autofix Swift 6 errors and warnings. And so much more. Start your 7-day free trial today!
Sponsor Hacking with Swift and reach the world's largest Swift community!
Available from iOS 7.0 – see Hacking with Swift tutorial 20
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
Link copied to your pasteboard.