Swift version: 5.6
SKShapeNode class is a fast and convenient way to draw arbitrary shapes in your games, including circles, lines, rounded rectangles and more. You can assign a fill color, a stroke color and width, plus other drawing options such as whether it should glow – yes, really.
The example code below draws a rounded rectangle smack in the middle of the game scene, giving it a red fill color and a 10-point blue border:
let shape = SKShapeNode() shape.path = UIBezierPath(roundedRect: CGRect(x: -128, y: -128, width: 256, height: 256), cornerRadius: 64).cgPath shape.position = CGPoint(x: frame.midX, y: frame.midY) shape.fillColor = UIColor.red shape.strokeColor = UIColor.blue shape.lineWidth = 10 addChild(shape)
SPONSORED AppSweep by Guardsquare helps developers automate the mobile app security testing process with fast, free scans. By using AppSweep’s actionable recommendations, developers can improve the security posture of their apps in accordance with security standards like OWASP.
Available from iOS 7.0 – see Hacking with Swift tutorial 17
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
Link copied to your pasteboard.