Swift version: 5.6
A SpriteKit texture atlas is actually just a folder with the extension .atlas, but it's more efficient than loading textures individually because multiple images are stored in a single file and thus can be loaded faster. Even better, you don't need to worry about how they are placed or even orientation – you just use them as normal, and SpriteKit does the rest.
In Finder, go into your project directory (where your .swift files are), then create a new folder called assets.atlas. Now go to where you have your SpriteKit assets stored and drag them from there into your assets.atlas directory. Finally, drag your assets.atlas directory into your Xcode project so that it gets added to the build.
That's it – enjoy your efficiency improvements!
SPONSORED Let’s face it, SwiftUI previews are limited, slow, and painful. Judo takes a different approach to building visually—think Interface Builder for SwiftUI. Build your interface in a completely visual canvas, then drag and drop into your Xcode project and wire up button clicks to custom code. Download the Mac App and start your free trial today!
Sponsor Hacking with Swift and reach the world's largest Swift community!
Available from iOS 7.0 – see Hacking with Swift tutorial 29
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
Link copied to your pasteboard.