Swift version: 5.6
You can change between SpriteKit scenes by calling the presentScene()
method on your SKView
. This can be called either just with a new scene, or with a new scene and a transition animation to use, depending on the effect you want. Here's an example with a transition:
let scene = NewGameScene(fileNamed: "NewGameScene")!
let transition = SKTransition.moveIn(with: .right, duration: 1)
self.view?.presentScene(scene, transition: transition)
There are several beautiful transition types you can try, with the SKTransition.doorway(withDuration: 1)
transition looking particularly neat.
SPONSORED Build a functional Twitter clone using APIs and SwiftUI with Stream's 7-part tutorial series. In just four days, learn how to create your own Twitter using Stream Chat, Algolia, 100ms, Mux, and RevenueCat.
Sponsor Hacking with Swift and reach the world's largest Swift community!
Available from iOS 7.0 – see Hacking with Swift tutorial 29
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
Link copied to your pasteboard.