Swift version: 5.10
I love CAGradientLayer
because it takes just four lines of code to use, and yet looks great because it quickly and accurately draws smooth color gradients use Core Graphics. Here's a basic example:
let layer = CAGradientLayer()
layer.frame = CGRect(x: 64, y: 64, width: 160, height: 160)
layer.colors = [UIColor.red.cgColor, UIColor.black.cgColor]
view.layer.addSublayer(layer)
Note that you need to fill in an array of colors
that will be used to draw the gradient. You can provide more than one if you want to, at which point you will also need to fill in the locations
array to tell CAGradientLayer
where each color starts and stops. Note that you need to specify your colors as CGColor
and not UIColor
.
If you want to make your gradient work in a different direction, you should set the startPoint
and endPoint
properties. These are both CGPoints
where the X and Y values are between 0 and 1, where 0 is one edge and 1 is the opposite edge. The default start point is X 0.5, Y 0.0 and the default end point is X 0.5, Y 1.0, which means both points are in the center of the layer, but it starts at the top and ends at the bottom.
You might be interested to know that CAGradientLayer
happily works with translucent colors, meaning that you can make a gradient that fades out.
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Available from iOS 3.0
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
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