You’ve reached the end of your first SwiftUI app: good job! We’ve covered a lot of ground, but I’ve also tried to go nice and slowly to make sure it all sinks in – we’ve got lots more to cover in future projects, so taking a little extra time now is OK.
In this project you learn about the basic structure of SwiftUI apps, how to build forms and sections, creating navigation views and navigation bar titles, how to store program state with the @State
and @FocusState
property wrappers, how to create user interface controls like TextField
and Picker
, and how to create views in a loop using ForEach
. Even better, you have a real project to show off for your efforts.
Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.
Click here to review what you learned in this project.
One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try extending this app to make sure you fully understand what’s going on:
0..<101
for your range rather than a fixed array.Hacking with Swift+ subscribers can get a complete video solution for this checkpoint here: Solution to WeSplit. If you don’t already subscribe, you can start a free trial today.
And if you found those easy, here’s a tough one for you: rather than having to type .currency(code: Locale.current.currencyCode ?? "USD")
in two places, can you make a new property to store the currency formatter? You’ll need to give your property a specific return type in order to keep the rest of your code happy: FloatingPointFormatStyle<Double>.Currency
.
You can find that for yourself using Xcode’s Quick Help window – open up the right-hand navigator, then select the Quick Help inspector, and finally click select the .currency
code. You’ll see Xcode displays <Value>
rather than <Double>
, because this thing is able to display other kinds of floating-point numbers too, but here we need Double
.
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