That’s another SwiftUI app completed, including lots of important new techniques. You’ll use
ZStack in almost every project you make, and you’ll find you can quickly build complex layouts by combining them together.
Many people find SwiftUI’s way of showing alerts a little odd at first: creating it, adding a condition, then simply triggering that condition at some point in the future seems like a lot more work than just asking the alert to show itself. But like I said, it’s important that our views always be a reflection of our program state, and that rules out us just showing alerts whenever we want to.
Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.
Click here to review what you learned in this project.
One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try extending this app to make sure you fully understand what’s going on:
@Stateproperty to store the user’s score, modify it when they get an answer right or wrong, then display it in the alert and in the score label.
Hacking with Swift+ subscribers can get a complete video solution for this checkpoint here: Solution to Guess the Flag. If you don’t already subscribe, you can start a free trial today.
Note: That last one takes a little more thinking than the others. A good place to start would be to add a second
alert() modifier watching a different Boolean property, then connect its button to a
reset() method to set the game back to its initial state.
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