WWDC24 SALE: Save 50% on all my Swift books and bundles! >>

DAY 77

Project 23, part one


Are you ready to start one of the longest projects in this series? I’m not trying to put you off, honest – in fact, if anything I think you’ll be inspired to continue once you see how good the finished product looks.

Winston Churchill once said, “success is not final, failure is not fatal: it is the courage to continue that counts.” So, don’t worry if you’ve hit a few difficult patches in previous days because it’s perfectly natural and won’t hold you back from success today.

In this new project you’re going to get a chance to return to UIBezierPath, SKSpriteNode, physics, and more, but there’s also a lot new to learn. I hope you’re getting a sense of how my “three steps forward, one step back” approach works: we’re constantly learning new things, but also constantly bringing back older things to keep them fresh in your memory.

When these 100 days finish (in just over 20 days from now!), I hope you’ll be so used to UIKit, SpriteKit, and more that you’ll be able to make something new without thinking twice.

Today you have four topics to work through, and you’ll learn about SKShapeNode, touchesEnded(), AVAudioPlayer, and more.

Need help? Tweet me @twostraws!

 

Save 50% in my WWDC sale.

SAVE 50% To celebrate WWDC24, all our books and bundles are half price, so you can take your Swift knowledge further without spending big! Get the Swift Power Pack to build your iOS career faster, get the Swift Platform Pack to builds apps for macOS, watchOS, and beyond, or get the Swift Plus Pack to learn advanced design patterns, testing skills, and more.

Save 50% on all our books and bundles!

100 Days of Swift


The 100 Days of Swift is a free collection of videos, tutorials, tests, and more to help you learn Swift faster. Click here to learn more, or watch the video below.

Back to 100 Days of Swift

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.