NEW: My new book Pro SwiftUI is out now – level up your SwiftUI skills today! >>

DAY 62

Project 17, part one


Way back in day 8 of this course I gave you a quote from Fred Brooks, who wrote the seminal book The Mythical Man-Month. Well, today I want to channel him once more, because in that book he provided a timeless piece of advice for all software developers: “Plan to throw the first one away.”

You see, sometimes we only know whether a solution is optimal, or if it will even work, after we’ve had a first pass at implementing it. As has been said many times before, in theory theory and practice are the same thing, but in practice they aren’t – it’s one thing to have an idea in your head, but quite another to actually bring it to life with Swift.

While you might think throwing away code sounds bad, in this project you’ll start to realize just how fast we can get functionality up and running – in about 20 minutes we’ll go from an empty Xcode project to a working game, all thanks to SpriteKit.

Of course you’ll also be learning some important new techniques long the way – it’s a busy day!

Today you have four topics to work through, and you’ll learn about pixel-perfect collision detection, Timer, linearDamping, and more.

Need help? Tweet me @twostraws!

 

Hacking with Swift is sponsored by MadMachine

SPONSORED Want to explore your Swift skill outside of the Apple world? Join the MadMachine community and start to program microcontrollers in Swift.

Get it now

Sponsor Hacking with Swift and reach the world's largest Swift community!

100 Days of Swift


The 100 Days of Swift is a free collection of videos, tutorials, tests, and more to help you learn Swift faster. Click here to learn more, or watch the video below.

Back to 100 Days of Swift

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.