TEAM LICENSES: Save money and learn new skills through a Hacking with Swift+ team license >>

Creating context menus

Paul Hudson    @twostraws   

When the user taps a button or a navigation link, it’s pretty clear that SwiftUI should trigger the default action for those views. But what if they press and hold on something? On older iPhones users could trigger a 3D Touch by pressing hard on something, but the principle is the same: the user wants more options for whatever they are interacting with.

SwiftUI lets us attach context menus to objects to provide this extra functionality, all done using the contextMenu() modifier. You can pass this a selection of buttons and they’ll be shown in order, so we could build a simple context menu to control a view’s background color like this:

struct ContentView: View {
    @State private var backgroundColor = Color.red

    var body: some View {
        VStack {
            Text("Hello, World!")
                .padding()
                .background(backgroundColor)

            Text("Change Color")
                .padding()
                .contextMenu {
                    Button("Red") {
                        backgroundColor = .red
                    }

                    Button("Green") {
                        backgroundColor = .green
                    }

                    Button("Blue") {
                        backgroundColor = .blue
                    }
                }
        }
    }
}

Just like TabView, each item in a context menu can have text and an image attached to it using a Label view.

For example, we could use one of Apple’s SF Symbols like this:

Button("Red", systemImage: "checkmark.circle.fill") {
    backgroundColor = .red
}

Apple really likes these menu items to look somewhat uniform across apps, so if you were to try adding a foregroundStyle() modifier to the above code it would be ignore – trying to color menu items randomly just won’t work.

If you really want that item to appear red, which as you should know means destructive, you should use a button role instead:

Button("Red", systemImage: "checkmark.circle.fill", role: .destructive) {
    backgroundColor = .red
}

I have a few tips for you when working with context menus, to help ensure you give your users the best experience:

  1. If you’re going to use them, use them in lots of places – it can be frustrating to press and hold on something only to find nothing happens.
  2. Keep your list of options as short as you can – aim for three or less.
  3. Don’t repeat options the user can already see elsewhere in your UI.

Remember, context menus are by their nature hidden, so please think twice before hiding important actions in a context menu.

Hacking with Swift is sponsored by String Catalog.

SPONSORED Get accurate app localizations in minutes using AI. Choose your languages & receive translations for 40+ markets!

Localize My App

Sponsor Hacking with Swift and reach the world's largest Swift community!

BUY OUR BOOKS
Buy Pro Swift Buy Pro SwiftUI Buy Swift Design Patterns Buy Testing Swift Buy Hacking with iOS Buy Swift Coding Challenges Buy Swift on Sundays Volume One Buy Server-Side Swift Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Advanced iOS Volume Three Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with macOS Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let us know!

Average rating: 4.5/5

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.