Blazing-fast special effects for your SwiftUI apps.
SwiftUI for iOS 17 and macOS Sonoma come with a fantastic new superpower: the ability to transform any SwiftUI view with Metal shaders, all hardware accelerated so complex effects run at lightning fast speeds even on old devices.
I want to help folks get started with Metal, so I've produced two free resources that will help everyone:
Inferno is a project that makes Metal shaders easy for everyone to use, but I've also gone a step further and added comprehensive documentation explaining exactly how each shader works so that others can learn too.
I've also produced a walkthrough video for Inferno so you can get an overview of the project before downloading it.
But there's more: over on Hacking with Swift+ I'm working on a large tutorial series teaching exactly how to build your own shaders, piece by piece, going into lots of detail on the Metal shading language. Part 1 of that series is already available – check it out!
This is all powered by new APIs introduced in iOS 17 and other coordinated releases – we get complete control over how our views are rendered, and now with only a handful of lines of Metal shading language we can produce some really remarkable results.
BUILD THE ULTIMATE PORTFOLIO APP Most Swift tutorials help you solve one specific problem, but in my Ultimate Portfolio App series I show you how to get all the best practices into a single app: architecture, testing, performance, accessibility, localization, project organization, and so much more, all while building a SwiftUI app that works on iOS, macOS and watchOS.
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