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DAY 74

Project 15, part 1


We have a new technique project today, this time focusing on something you might not even have considered: accessibility. This is a measure of how well our app can be used by people with varying access needs – they might need larger text, they might need us to avoid certain colors to help them see things clearly, they might need our UI to be read out, and so on.

Too many developers completely ignore the importance of accessibility, which results in apps that are completely opaque to large numbers of people. Tony Fadell – the creator of the iPod at Apple – had this to say: “you are defined by what you do and also by what you don’t do.”

Sure, you can skip accessibility and 90% of people won’t notice, but do you want to be defined by that? I’d wager that the answer is no.

Today you have four topics to work through, in which you’ll learn about accessibility labels, values, hints, and more.

When you’re done, try using some other apps on your phone with VoiceOver turned on – can you find any that need some improvement?

Share your progress!

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Need help? Tweet me @twostraws!

 

BUILD THE ULTIMATE PORTFOLIO APP Most Swift tutorials help you solve one specific problem, but in my Ultimate Portfolio App series I show you how to get all the best practices into a single app: architecture, testing, performance, accessibility, localization, project organization, and so much more, all while building a SwiftUI app that works on iOS, macOS and watchOS.

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100 Days of SwiftUI


The 100 Days of SwiftUI is a free collection of videos, tutorials, tests, and more to help you learn SwiftUI faster. Click here to learn more, or watch the video below.

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