Are you ready to start one of the longest projects in this series? I’m not trying to put you off, honest – in fact, if anything I think you’ll be inspired to continue once you see how good the finished product looks.
Winston Churchill once said, “success is not final, failure is not fatal: it is the courage to continue that counts.” So, don’t worry if you’ve hit a few difficult patches in previous days because it’s perfectly natural and won’t hold you back from success today.
In this new project you’re going to get a chance to return to UIBezierPath
, SKSpriteNode
, physics, and more, but there’s also a lot new to learn. I hope you’re getting a sense of how my “three steps forward, one step back” approach works: we’re constantly learning new things, but also constantly bringing back older things to keep them fresh in your memory.
When these 100 days finish (in just over 20 days from now!), I hope you’ll be so used to UIKit, SpriteKit, and more that you’ll be able to make something new without thinking twice.
Today you have four topics to work through, and you’ll learn about SKShapeNode
, touchesEnded()
, AVAudioPlayer
, and more.
Need help? Tweet me @twostraws!
BUILD THE ULTIMATE PORTFOLIO APP Most Swift tutorials help you solve one specific problem, but in my Ultimate Portfolio App series I show you how to get all the best practices into a single app: architecture, testing, performance, accessibility, localization, project organization, and so much more, all while building a SwiftUI app that works on iOS, macOS and watchOS.
Sponsor Hacking with Swift and reach the world's largest Swift community!
The 100 Days of Swift is a free collection of videos, tutorials, tests, and more to help you learn Swift faster. Click here to learn more, or watch the video below.
Link copied to your pasteboard.