UPGRADE YOUR SKILLS: Learn advanced Swift and SwiftUI on Hacking with Swift+! >>

DAY 55

Project 14, part one


Ezra Koenig said “some people say video games rot your brain, but I think they work different muscles that maybe you don't normally use.” By now you should know I believe that idea extends further: making video games works different muscles that you wouldn’t otherwise use making apps or similar.

Yes, you might decide making games is what you want to do on iOS, and maybe you’ll even be lucky enough to get into Apple’s Arcade program. Of course, you’re also just as likely to decide that your goal is to make apps, but even then the skills you learn making games will prove useful.

In this project, the skills include loops, masking, GCD, and more – all the kinds of things you can use regardless of whether you decide games are for you. And of course the deeper skill is learning how to structure Swift to solve problems – practicing the art of understanding code flow across larger projects.

So, whether or not you decide to make games in the future, there’s lots to learn in this project!

Today you have three topics to work through, and you’ll learn about SKCropNode, SKTexture, and more.

Need help? Tweet me @twostraws!

 

BUILD THE ULTIMATE PORTFOLIO APP Most Swift tutorials help you solve one specific problem, but in my Ultimate Portfolio App series I show you how to get all the best practices into a single app: architecture, testing, performance, accessibility, localization, project organization, and so much more, all while building a SwiftUI app that works on iOS, macOS and watchOS.

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100 Days of Swift


The 100 Days of Swift is a free collection of videos, tutorials, tests, and more to help you learn Swift faster. Click here to learn more, or watch the video below.

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